This section covers what the original Maniac Mansion team is up to nowadays.
Ron Gilbert co-designed, co-wrote and co-scripted the SCUMM engine for Maniac Mansion. He later worked on the graphic adventure version of
Indiana Jones and the Last Crusade, but is probably most famous for leading the first two Monkey Island games. He left
LucasArts in August of 1992 to found Cavedog Entertainment and then Humongous Entertainment. He now runs a video game rant
web site called Grumpy Gamer and there are rumors abound that he plans on making another
game in the future.
Gary Winnick co-designed, co-wrote and did the original artwork and animation for Maniac Mansion. Gary also left LucasArts and is now part of
Tantrum Entertainment, a company which he co-founded. Tantrum apparently
publishes graphic novels, and they've also been seen selling Sam & Max posters (autographed by Steve Purcell, of course).
David Fox was the primary script programmer for Maniac Mansion. He spent ten years at LucasFilm Games/LucasArts. Before
MM, he wrote early games such as Rescue on Fractalus and he also designed the adventure Labyrinth. After Maniac
Mansion, he went on to design Zak McKracken and the Alien Mindbenders as well as the graphic adventure version of Indiana
Jones and the Last Crusade. He is now part of a multimedia company called Electric Eggplant Entertainment
which he founded with his wife.
Aric Wilmunder co-wrote the first SCUMM engine with Ron Gilbert for Maniac Mansion. I'm not too sure what Aric is up
to now, but he has worked on many LucasArts games.
Douglas Crockford received "creative and technical support" credit for the original Maniac Mansion and led the conversion of the NES version. He
still works in the computer industry and has his own web site.
Tim Schafer (okay, fine, he had nothing to do with MM, unless you count his role as a SCUMM object tagger for the NES version) was co-leader of Maniac Mansion's sequel, Day of the Tentacle, and is a self-proclaimed fan of the original. Before
DOTT, Tim was a writer on the first two Monkey Island games, and after DOTT he led the games Full Throttle and
Grim Fandango. Tim left LucasArts in 2000 to found Double Fine, a company made up of Schafer
and some ex-LucasArts employees that is devoted to making awesome games.
Dave Grossman (okay, fine, he had nothing to do with MM, unless you count his role as a SCUMM object tagger for the NES version) was co-leader of Maniac Mansion's sequel, Day of the Tentacle, and is a self-proclaimed fan of the original. Before DOTT,
Grossman was a writer on the first two Monkey Island games and after DOTT worked on other LucasArts titles. Grossman left LucasArts,
but continued freelance work with video games, web stuff, children's books, and even toy design. He also maintains something he calls the Poem of the Week, which is always amusing and very much worth subscribing to.
He is currently a writer and designer for Telltale Games, a company made up of ex-LucasArts employees (including several members
of the team to the cancelled Sam & Max: Freelance Police) that is devoted to making short, episodic adventure games that can be purchased online. He is the company's Senior Designer and has, for example, lead design credit on their Sam & Max episodes.